For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death. The characters' current health can also be determined by their posture and movement speed. On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons. The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use. The player explores a fictional city while solving puzzles and fighting monsters. Ī survival horror game, Resident Evil 2 features the same basic gameplay mechanics as its predecessor, Resident Evil. The backgrounds are pre-rendered still images, which allows for a higher level of graphical detail. The character and item models are the only moving elements of the graphics.
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A remake was released for PlayStation 4, Xbox One, and Windows in 2019.Ī screenshot showing protagonist Leon in battle with zombies at a police department. It was followed by Resident Evil 3: Nemesis in 1999.
The story of Resident Evil 2 was retold and built upon in several later games, and has been adapted into a variety of licensed works. It was ported to Windows, Nintendo 64, Dreamcast, and GameCube, and a modified 2.5D version was released for the handheld. It is the best-selling Resident Evil game for a single platform at more than 6 million copies sold across all platforms. It is widely listed among the best video games ever made. Resident Evil 2 received acclaim for its atmosphere, setting, graphics, audio, scenarios, overall gameplay, and its improvements over the original game, but with some criticism towards its controls, voice acting, and certain gameplay elements. The final design introduced a more cinematic presentation. The initial version, commonly referred to as Resident Evil 1.5, differs drastically it was canceled at approximately two thirds completion because Mikami decided it was inadequate. Resident Evil 2 was produced by Resident Evil director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of approximately 50 across 21 months. The gameplay focuses on exploration, puzzles, and combat the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation.